

Commencing my career in animation as a Character Modeler, I ventured into the dynamic realm of Indian advertising. Leading a team of riggers and Character Effect specialists, also known as Tech Anims, has been a pivotal aspect of my journey.
My expertise lies in designing streamlined pipelines for Character/Creature Rig setup and crafting lifelike muscle structures and skin simulations. Additionally, I have contributed significantly to the development of custom tools using C++ for Maya and Houdini digital assets
Devised and executed a thorough workflow pipeline, alongside detailed documentation, for advanced tools like ZivaRT and ZivaVFx, strategically tailored for integration into gaming, visual effects (VFx), and specialized product environments. Created assets for demonstrations featuring the capabilities of ZivaVfx and ZivaRT tools at Siggraph 2023, highlighting the stylized character Nova the cat and providing supplementary support for the Samir Ziva Real-Time project
Ziva Dynamics: ZivaVfx and ZivaRT
Houdini: Sop, Vex, Vellum (Cloth and hair), Grooming and Volume Basic advance levelVoodoo (Rhythm and Hues in house software): Rigging, Cloth and Fur Sim intermediate level
Photoshop intermediate levelQualoth intermediate levelYeti (grooming) intermediate levelRenderer: (Arnold and RedShift) Basic levelIClone 8 and Character studio
Date of Birth: 9 th October 1974