Summary
Overview
Work History
Education
Timeline
Generic

Neil Houari

Paris

Summary

Proficient in modeling, material authoring, sculpting, texturing and lighting. I have 6 years of professional experience in the video game industry, having held the position of Material Artist, Prop Artist and Lead Artist.





Languages:

French

English

Spanish

Overview

6
6
years of professional experience

Work History

Hard Surface Artist

Crytek
12.2022 - Current
  • Working with the Art Director and other artists to ensure consistency between vision,creation and implementation of high quality hero assets, following the Hunt Showdown art style.
  • Delivering detailed feedback for props and weapons teams, improving asset quality through constructive critiques and detailed paint-overs.
  • Collaborating with the technical art team to refine our Blender tools and help in the development of new ones.
  • Supporting new starters in props and weapons teams by mentoring, ensuring proper workflow adherence, and assisting with technical issues.
  • Streamlining complex workflows, identifying inefficiencies, and improving toolsets to optimize production processes, enhancing overall team productivity.
  • Regularly consult with cross-functional teams (Level Design, UI, Technical Art) to ensure cohesive production, troubleshoot issues, and ensure alignment with the vision of the project.

Art Lead

Sentient Art Studio
03.2020 - 07.2022
  • Actively searching for clients our team would best be suited to realize their vision.
  • Drafting tailored proposals that would best serve clients' requirements, with the intent of working towards a long-lasting partnership.
  • Structuring projects in clear milestones from small batches to full production, in order to build trust and relationship with clients.
  • Closely following production, while reviewing all tasks at every level, providing feedback and assistance, thoroughly examining files before handoff, verifying their proper structure, quality and availability of source files.
  • Managing budgets and internal spending, strengthening the team by hiring skilled artists.
  • Planning handover of work and remaining active following the end of the project to assist the client with any inquiry or technical issue.
  • As a remote studio, creating an enjoyable and sustainable work environment which comes with a general transparency on studio objectives, current work situation, shortcomings and how they’re being resolved, sharing medium and long-term vision as well as giving a voice to every team member.

Material Art Intern

Elite3d
02.2020 - 03.2020
  • Work closely with the key contributors to construct, oversee and maintain the material library
  • Creating and delivering Substance materials and PBR textures.

3D Artist

Cyanide
10.2018 - 05.2019
  • Creating optimized, photorealistic props and environment assets.
  • Effectively collaborating with peers as well as other departments.
  • Working independently on tasks and delivering quality work on time.

Education

Bachelor of Arts - Animation & Interactive Technologies

I.I.M.
Paris, France
05-2022

Timeline

Hard Surface Artist

Crytek
12.2022 - Current

Art Lead

Sentient Art Studio
03.2020 - 07.2022

Material Art Intern

Elite3d
02.2020 - 03.2020

3D Artist

Cyanide
10.2018 - 05.2019

Bachelor of Arts - Animation & Interactive Technologies

I.I.M.
Neil Houari