Independent Game Project
Combat Mechanics Designer & Gameplay Programmer
- Led the design and implementation of combat mechanics, including swordplay mechanics, enemy behavior, and boss encounters, in Unreal Engine.
- Developed sophisticated enemy AI systems capable of executing diverse attack patterns and reacting intelligently to player actions, enhancing the depth and challenge of gameplay.
- Designed and prototyped dynamic boss battles, incorporating innovative mechanics and multi-phase encounters to create memorable and engaging boss fights.
- Collaborated closely with artists and animators to integrate high-quality animations seamlessly into combat gameplay, enhancing immersion and visual fidelity.
- Conducted extensive playtesting and iteration to refine gameplay mechanics, balance difficulty curves, and ensure a satisfying player experience.
- Documented design decisions, technical implementations, and gameplay features to facilitate communication within the development team and ensure consistency throughout the project.
- Demonstrated adaptability and problem-solving skills in addressing technical challenges and optimizing performance to meet project requirements and platform constraints.